Consulter la présentation

Pour des raisons techniques, il se peut que la présentation ne s'affiche pas exactement comme dans le fichier original au sein de cet aperçu.
My graduate student and I are part of a larger team of researchers, including archaeologists, historians and ethnographers, who are exploring Inuit occupation in southeastern Labrador. Our task is to make the material generated by the research accessible to local schools. We chose to do this through the development of a virtual world portal, part of which is a Labrador-like village called Port Chance. The most common initial question we experienced when we share our project with various stakeholders is: “Why doesn’t it look like Labrador?” As relative newcomers to the area of virtual world development, we encountered considerable limitations in designing a visually authentic virtual environment. During our first year in developing the portal, we have had to question the extent to which virtual worlds can, and indeed need, to be accurate and authentic. We have learned that virtual worlds have their own appearance, which is difficult to negate or manipulate. Yet if our portal is to do its job effectively, we need to be able to render some of the materials generated by the research as accurately as possible. This paper explores some of the issues we have encountered in rendering our content accurately and authentically.
Auteur(s) : PLAICE, Evie; MCGRATH, Will
Type : orale
Bloc : (J4-9) TIC, mondes virtuels, cognition